Meow We're Talking
A downloadable game
Team Members:
- Lyndsey Narvaez (Art/Producer)
- Victoria Garcia (Narrative Design/Programmer/Co-Producer)
- Melvin Cruz (Programmer)
- Skylar Lee-Stefanov (Level Design)
- Samantha Zavaleta (outside help) (Art/3D Modeler)
- Anthony Nguyen (outside help)(Programmer/Designer)
- Victoria Zarate (outside help)(3D Modeler)
Control Schemes:
- WASD: moves player around
- E: Interact with objects (UI will pop up when near)
- Space: jump on objects
****INSTRUCTIONS FOR BETA****
-In the restroom there will be toilet rolls that the player is meant to swat.
-Player is encourage to jump on certain area
-Living room has the player knock over the lamp, scratch the ottoman, and run around both the couch and coffee table for 2 minutes
-Notes: we are aware of the following issues:
Known Major Bugs:
- Player animation is a little slow/behind
- In the testing world it's not possible to exit the game
- Jumping can be very glitchy
- There is no pause menu(in works)
- The owner has the same dialogue box
- Jumping has no prompt or indicator
- there is no ceiling lol, may not add :3
** ALL NEW CHANGES ARE IN THE 'TESTING' WORLD
PLEASE CLICK ON THE 'TESTING' BUTTON TO SEE **
New Changes:
- Inventory system/UI implemented in testing world
- there is a gray box to test inventory
- Added playspace (house) w/ colliders
- Added some quest (objective) testing
- New lighting
- Highlight system to indicate interactables
Credits:
- cat model, Lowpoly Toon Cat Life by Omabuarts Studio
- background music by Lyndsey Narvaez
- bathroom layout/models by Skylar Lee-Stefanov
Status | Prototype |
Authors | victorg7, glibbert, swiftpanini, melvinsc |
Genre | Interactive Fiction, Adventure, Simulation |
Tags | 3D, Singleplayer |
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